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[PAST EVENT] Computer Science Colloquium
November 8, 2013
3pm
Computer graphics long ago escaped from the laboratory and migrated to desktops, living rooms, and the palms and pockets of the general public. This path has been largely enabled by the Moore's Law evolution of conventional silicon circuitry, a trend likely to be disrupted by a combination of scaling limitations and the introduction of new display technologies.
This talk attempts to extrapolate new display developments, including post-silicon circuitry and printed fabrication, into the realm of graphics processing. What emerges is a disaggregated model of graphics computation that combines conventional techniques in front-end processes with specialized processing elements embedded in displays. Such configurations can reduce both connection bandwidth and latency. Initial experiments with this arrangement have been directed at large displays, but the model fits the needs of smaller mobile displays as well.
Bio:
Turner Whitted is a consultant and researcher with interests ranging from graphics hardware to HCI. His career has included terms as a researcher and manager at Microsoft Research, as cofounder and director of game engine company Numerical Design Limited, and as a member of the technical staff at Bell Labs where he introduced the use of recursive ray tracing to implement global illumination. He earned B.S.E. and M.S. degrees from Duke University and a Ph.D. from North Carolina State University, all in electrical engineering. He is an Adjunct Research Professor in the Computer Science Department at UNC Chapel Hill. In the past he has served on the editorial boards of IEEE Computer Graphics and Applications and ACM Transactions on Graphics, as papers chair for SIGGRAPH 97 and as a member of the SIGGRAPH Executive Committee. He is an ACM Fellow and a member of the National Academy of Engineering.
This talk attempts to extrapolate new display developments, including post-silicon circuitry and printed fabrication, into the realm of graphics processing. What emerges is a disaggregated model of graphics computation that combines conventional techniques in front-end processes with specialized processing elements embedded in displays. Such configurations can reduce both connection bandwidth and latency. Initial experiments with this arrangement have been directed at large displays, but the model fits the needs of smaller mobile displays as well.
Bio:
Turner Whitted is a consultant and researcher with interests ranging from graphics hardware to HCI. His career has included terms as a researcher and manager at Microsoft Research, as cofounder and director of game engine company Numerical Design Limited, and as a member of the technical staff at Bell Labs where he introduced the use of recursive ray tracing to implement global illumination. He earned B.S.E. and M.S. degrees from Duke University and a Ph.D. from North Carolina State University, all in electrical engineering. He is an Adjunct Research Professor in the Computer Science Department at UNC Chapel Hill. In the past he has served on the editorial boards of IEEE Computer Graphics and Applications and ACM Transactions on Graphics, as papers chair for SIGGRAPH 97 and as a member of the SIGGRAPH Executive Committee. He is an ACM Fellow and a member of the National Academy of Engineering.
Contact
[[ppeers, Pieter Peers]]